Zandamela Pyres

Region: Sentinel's Watch Pop Count: 26 / 19

General Information

General
Stability: Unsettled
Stability Gain Chance: 0%
Stability Loss Chance: 75%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: -9
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 430 / 6000
Money Income: 0
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: Unknown

Notes

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 0 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: High
Military Funding: Substantial
Magic Stance: Military
Centralization Law:
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
That Which Fled None 0% 0% 0% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Blood Autumn Neutral Non-Aggression Pact Unknown
2 Arawaní Friendly Defensive Pact Hidden
3 Shinra Hostile None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/11

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 30
Ancient Oakling 0 magic: 1
wood: 1
money: 30
Ancient Ravager 0 magic: 2
bronze: 1
money: 30
Ancient Vortex 0 magic: 2
money: 30
Ancient Wyrm 0 magic: 2
stone: 2
money: 30
Ancient Civilian 0 money: 30
Classical Orchal Cavalry 0 mounts: 2
iron: 1
money: 30

Naval Units

Naval Units: 0/11

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 30
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 30
Ancient Missile Ship 0 wood: 1
money: 30
Ancient Transport Ship 0 wood: 1
money: 30

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 54 -51 -641 / 20
Wood 0 4 -4 -69 / 15
Stone 0 3 -3 -57 / 15
Mounts 0 0 0 7 / 15
Research 0 0 0 0 / 0
Magic 4 1 3 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/26

Job Assigned Pops Upkeep Production
Artificer 0 bronze: 2
ruler_artifact_slots: 4
Apprentice 0 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 2
administration: 1
Fisherman 0 food: 3
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Undead 0 food: 1
stability_loss_chance: 0.05
undead_chance: 0.05

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: None

Ancient Barrow

Type: barrow

Cost: stone: 5
magic: 4

Modifiers: magic_consumption: 1
nation_spell_cost: -1
nation_spell_cost_minimum: 2

Node: None

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: None

Ancient Hospital

Type: hospital

Cost: stone: 3
wood: 4
food: 2
bronze: 1

Modifiers: food_consumption: 1

Node: None

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 3

Metropolis

Name: Umlechi

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Umntla

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: food

Empty Slot

Technologies

Tech

Progress Quests

Progress Slots

Progress Count
Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source